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  1. What it’s like to be a _____: Why it’s (often) unethical to use VR as an empathy nudging tool.Erick Jose Ramirez, Miles Elliott & Per-Erik Milam - 2021 - Ethics and Information Technology 1 (3):527-542.
    In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm of virtual reality (VR) to point out ethical problems with using VR for empathy-based nudging. Specifically, we argue that VR simulations aiming to enhance empathic understanding of others via perspective-taking will almost always be unethical to develop or deploy. We argue that VR-based empathy enhancement not only faces traditional ethical concerns about nudge (autonomy, welfare, transparency), but also a variant of the semantic variance problem (...)
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  2. Suicide, Social Media, and Artificial Intelligence.Susan Kennedy & Erick José Ramirez - forthcoming - In Michael Cholbi & Paolo Stellino (eds.), Oxford Handbook of the Philosophy of Suicide. Oxford University Press.
    Suicide is a complex act whose meanings, while sometimes tragic, vary widely. This chapter surveys the ethical landscape surrounding algorithmic methods of suicide prevention especially as it pertains to social media activity and to the moderation of online suicide communities. We begin with a typology of suicide, distinguishing between varied goals in which suicide may factor as a means. Suicides should be understood as an act with varied eliciting desires, meanings, consequences, and ethics. Further,while many suicides may be grounded on (...)
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  3. Ethical Issues with Simulating the Bridge Problem in VR.Erick Jose Ramirez & Scott LaBarge - 2020 - Science and Engineering Ethics 26 (6):3313-3331.
    We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Judith Thomson’s (1985) Bridge variant of the trolley problem. Though the problem we generate applies more broadly than the Bridge problem, we believe it makes a good exemplar of the kind of case we believe is problematic. First, we argue that simulations of these thought experiments run into a practicality horn that makes it practically impossible to produce them. These problems revolve (...)
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  4. XR Embodiment and the Changing Nature of Sexual Harassment.Erick José Ramirez, Shelby Jennett, Jocelyn Tan, Sydney Campbell & Raghav Gupta - 2023 - Societies 13 (36).
    In this paper, we assess the impact of extended reality technologies as they relate to sexual forms of harassment. We begin with a brief history of the nature of sexual harassment itself. We then offer an account of extended reality technologies focusing specifically on psychological and hardware elements most likely to comprise what has been referred to as “the metaverse”. Although different forms of virtual spaces exist (i.e., private, semi-private, and public), we focus on public social metaverse spaces. We do (...)
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  5. A Conditional Defense of Shame and Shame Punishment.Erick Jose Ramirez - 2017 - Symposion: Theoretical and Applied Inquiries in Philosophy and Social Sciences 4 (1):77-95.
    This paper makes two essential claims about the nature of shame and shame punishment. I argue that, if we properly understand the nature of shame, that it is sometimes justifiable to shame others in the context of a pluralistic multicultural society. I begin by assessing the accounts of shame provided by Cheshire Calhoun (2004) and Julien Deonna, Raffaele Rodogno, & Fabrice Teroni (2012). I argue that both views have problems. I defend a theory of shame and embarrassment that connects both (...)
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  6. (1 other version)Psychopathy, autism, and basic moral emotions: Evidence for sentimentalist constructivism.Erick Jose Ramirez - 2019 - In Şerife Tekin & Robyn Bluhm (eds.), The Bloomsbury Companion to Philosophy of Psychiatry. London: Bloomsbury.
    Philosophers and psychologists often claim that moral agency is connected with the ability to feel, understand, and deploy moral emotions. In this chapter, I investigate the nature of these emotions and their connection with moral agency. First, I examine the degree to which these emotional capacities are innate and/or ‘basic’ in a philosophically important sense. I examine three senses in which an emotion might be basic: developmental, compositional, and phylogenetic. After considering the evidence for basic emotion, I conclude that emotions (...)
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  7. An ethical code for commercial VR/AR applications.Erick Jose Ramirez, Jocelyn Tan, Miles Elliott, Mohit Gandhi & Lia Petronio - 2021 - In N. Shaghaghi, F. Lamberti, B. Beams, R. Shariatmadari & A. Amer (eds.), Intelligent Technologies for Interactive Entertainment. Springer.
    The commercial VR/AR marketplace is gaining ground and is becoming an ever larger and more significant component of the global economy. While much attention has been paid to the commercial promise of VR/AR, comparatively little attention has been given to the ethical issues that VR/AR technologies introduce. We here examine existing codes of ethics proposed by the ACM and IEEE and apply them to the unique ethical facets that VR/AR introduces. We propose a VR/AR code of ethics for developers and (...)
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